3D Game Creative Assets
A collection of hand-crafted 3D assets spanning medieval weapons, fantasy armaments, and everyday historical props — each taken through the full production pipeline from base mesh to final textured render. Every piece demonstrates a complete understanding of the 3D workflow: topology, UV unwrapping, PBR texturing, and cinematic presentation.
Year
2022
Service
3D Asset Modelling & Texturing
Category
Game-Ready Props & Weapons
Tool
Blender · Substance Painter

Fantasy Sword (Smoke Series): The most conceptually expressive piece. The teal-green patina trim work reads as both aged copper oxidation and something arcane — a smart dual-reading that gives the weapon fantasy weight without being cartoonish. The volumetric smoke/mist effect in the hero renders elevates this from a modelling exercise to a piece of art direction. The three-up breakdown (wireframe · textured · clay) in neutral light is to document a complex asset. | |
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Gas Cylinder / Blowtorch: Moving from medieval/fantasy to industrial realism, the cylinder's scratched red paint, oxidised valve assembly, and worn metal pipe show strong material reading in a very different visual language. The close-up valve renders and the scale comparison shot demonstrate thorough documentation habits. | |
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Double-Headed Battle Axe: The axe is the most technically complex piece in terms of material variety — rusted iron with pitting and forge-marks on the blade head, aged wood grain with stress cracks along the handle, and a corroded metal collar where the two materials meet. | |
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Wooden Bucket: Deceptively simple objects are the hardest to make believable — and the bucket proves it. Three distinct materials on one object: weathered wooden planks with moisture staining and mineral deposits, a corroded iron band with surface oxidation, and a twisted rope handle with individual fibre detail. The barn scene composite shows the ability to think beyond the asset and place it in a believable world. | |
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The Ornate Fantasy Sword — Flora & Flame: An emissive cyan-teal material that graduates from cool at the tip to warm gold at the base, paired with volumetric smoke to sell the idea of something supernatural. The same geometry, two completely different narratives depending on the material applied. The ornate sword pushed the modelling complexity furthest — the floral guard was hand-sculpted with layered petal forms and thorned protrusions. The greyscale clay render is deliberately included to show how well the form reads before texture is ever introduced. Good silhouette first. Texture second. |
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Full pipeline ownership — concept to final render. Modelling, UV unwrapping, texture authoring, lighting, and cinematic presentation. No single asset was outsourced or kitbashed. |
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